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The History Of The Rainbow Six Series Part 4
The History Of The Rainbow Six Series Part 4

Here we go again as we look at the next installment in the Rainbow Six series.

Tom Clancy’s Rainbow Six 3 (2003/2004) Xbox, PlayStation 2, Nintendo GameCube

Rainbow Six was no stranger to console having appeared on PlayStation, Nintendo 64 and Sega Dreamcast. But this would be the series’ first entry on this generation of console. The game was originally released on the Xbox before making an appearance on the PlayStation 2 and GameCube the following year.

While this version is called Rainbow Six 3, you will notice the subtitle is missing. That is because the console versions are completely different to the PC. There is no complex planning of missions before you do them like in the PC version (which is one of the major things about the Rainbow Six series) and in general, the game has a much more action feel to it. The story was also very different to what the PC version offered. The rainbow team is sent to South America to investigate a series of terrorist attacks and soon finds out that it is the president of Venezuela who is behind them.

Players now only control one character, Ding Chavez who is the field commander of the Rainbow team. You can still dish out orders to the rest of the team, but you only have direct control of the one character. In general, this is a much more streamlined Rainbow Six experience. But while this sounds bad, Rainbow Six 3 on console is actually a very fun game in its own right, especially the Xbox version which got great reviews at the time. The PlayStation and GameCube versions of the game did not get quite as high review scores at the time. 

The History Of The Rainbow Six | Raven Shield
The History Of The Rainbow Six 3

Get ready for some more tactical shooting action as we are now on part three of our Rainbow Six retrospective.

Tom Clancy’s Rainbow Six 3: Raven Shield (2003) PC

In 2003, the Rainbow Six series would take a few steps towards falling in line more with what other console shooters were offering at the time. As crazy as it sounds, this is the first game to allow you to actually see your gun like in a regular first person shooter. Rainbow Six 3 would also be released on console, but those versions were vastly different

Rainbow Six 3: Raven Shield featured a pretty cool story that started way back in the 1940,s where there was something of an evil Croatian regime that was topped and the men behind it disappeared. The story fast forwards to modern times where Rainbow team is required to stop a range of terrorist attacks which open up a whole can of worms and have a link to events of the past. Like all Tom Clancy games it is a story full of twists and turns and it was generally very well received.

Gameplay wise, Raven Shield offered what Rainbow Six fans had come to love about the series. In depth tactical based combat. But the vastly increased amount of weapons and more action heavy sections showed that the people behind the game knew where the first person shooter genre was heading and this was their attempt to keep their current fan base all the while pulling in that hardcore FPS player.

Tom Clancy’s Rainbow Six 3: Raven Shield sold millions of copies, had many expansion packs and was critically acclaimed by nearly all who reviewed it. It still stands as one of the most popular games in the series. 

Star Wars Battlefront 2 Loot Boxes Need Some Work
Star Wars Battlefront 2 Loot Boxes Need Some Work

After spending a lot of time with the Star Wars Battlefront 2 beta, the game is a ton of fun and is shaping up to be one of the best shooters of 2017. DICE really have done an amazing job and they really are pumping the game full of content.

Loot boxes in games are going to be a major thing in the next couple of years. Overwatch is what we have to thank for that, but to be fair, Overwatch handles their loot boxes (or crates) very well. But Star Wars Battlefront 2 is showing the ugly side of loot boxes. Rather than just get items that will change the appearance of your characters. The loot boxes in Star Wars Battlefront 2 are all about enhancing your character. Buffs that make you do more damage or take less damage. New and more powerful weapons and things that will make a real difference on the battlefield. The problem is the way you earn “currency” in the game is pretty messed up and you get no more currency for carrying your team to victory than if you are the weakest player on your team!

Plus it takes what feels like an age to earn enough to get a loot box that contains a Star Card which has an upgrade that it is a grind that feels like a bit of a slap in the face. One popular YouTuber made the point that the upgrade system in Battlefront 2 is like what you would find in a free to play game and it is hard to argue with that.

From a gameplay point of view, Star Wars Battlefront 2 is incredible, but it will be interesting to see if players are going to be happy with the way these loot boxes are handled.

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